DO NOT Play on browser cuz there is only the Demo There, download the Windows Version to get the Complete Game with all the changes in 2.5v

A Dungeon Gunner Game When you play as a Pirate that should kill some Skeletons and blobs, and a Hard Special Boss, The Assets are made by @gamesplusjames and i use his Udemy course to Make the Game, of course i added other mechanics so that the game is not a copy and paste from the original one, This Game is a learning experience, I will continue to improve it with updates to make it more original (my old said that)

the "Special Boss" is just a place holder i will replace it later with a new one, Who's a little easier to Beat (in the new windows update it got replaced)

With the WebGL Build you can get a bug when you can pass the wall, i dunno why this Bug Happen, to fix that you need to refresh the page

The Game Will Not Be Updated anymore and this is the final version of the game (2.5v)

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Click download now to get access to the following files:

Pirate Gunner - Demo V2.21 27 MB
Demo v2.6.zip 28 MB

Development log

Comments

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Damn this was lit

Thnx, i stopped development on it but am happy that people are liking it

(+1)

Hey, this game's pretty good, especially for a beginner. I like the concept and all, but I found a lot of things you should look into for your next update.

  • For starters, enemies can spawn right next to you when you enter a room, making you take damage you shouldn't need to.
  • It's way too easy to stumble into the boss or the special boss by accident. I'd really suggest marking any doors that lead to them, same with the shop and the exit room.
  • The bosses themselves are very easy. Even with the starting pistol all I had to do was run around them in circles. I'd suggest giving the boss more attacks than just shooting really fast.
  • The shop prices are way too high! 85 coins for a shotgun when any room gives you 1-2 coins is too expensive. I'd seriously suggest lowering the prices. 20 coins for a gun, maybe.
  • I'd suggest putting the boss on the exit room, so it feels like you earned moving to the next level.
  • really recommend making the HUD more transparent, it's hard to see enemies in the corners.

Despite all these issues, the game is still fun! If you put a lot of work into it I can see this becoming fairly popular.

(1 edit) (+1)

Thx for your suggestions, for the shop prices i am planning to change the shootGun to 55 Coin and the MachineGun price to 45 coin, and the special boss is temporary i already change it but i didn't finished it yet and i gonna put it in the exit room (as you suggest), thx again